ITIA9 Game Project 10 ECTS
Periods
Period I Period II Period II Period IV
Language of instruction
English
Type or level of studies
Intermediate studies
Course unit descriptions in the curriculum
Degree Programme in Information Studies and Interactive Media
Faculty of Communication Sciences

Learning outcomes

After completing the study module, the student is able to:
- understand the game industry ecosystem and outline the special issues in game development
- identify different forms and practices in commercial and non-commercial game development
- understand the importance of iteration for game development
- generate, concretize, transform, develop, test and document game ideas in a short time period
- act as part of production team and understand different production roles
- understand the role and relevance of creativity and ideas for game development
- identify and apply the basics elements of usability, playability and user experience within the context of game development
- to use models, tools and methods for design and evaluation in game development

Enrolment for University Studies

Enrolment time has expired

Teachers

Kati Alha, Teacher responsible
Kati.Alha[├Ąt]uta.fi

Teaching

7-Jan-2019 – 13-May-2019
Lectures
Mon 7-Jan-2019 - 13-May-2019 weekly at 12-14, Pinni B 3107
Exceptions:
22-Apr-2019 , Easter holiday, no lecture
Exercises
Fri 11-Jan-2019 - 3-May-2019 weekly at 12-16, Pinni B 3107
Exceptions:
19-Apr-2019 , Easter holiday, no lecture