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Archived teaching schedules 2017–2018
You are browsing archived teaching schedule. Current teaching schedules can be found here.
ITIA9 Game Project 10 ECTS
Period I Period II Period II Period IV
Language of instruction
Type or level of studies
Intermediate studies
Course unit descriptions in the curriculum
Degree Programme in Information Studies and Interactive Media
Faculty of Communication Sciences

Learning outcomes

After completing the study module, the student is able to:
- understand the game industry ecosystem and outline the special issues in game development
- identify different forms and practices in commercial and non-commercial game development
- understand the importance of iteration for game development
- generate, concretize, transform, develop, test and document game ideas in a short time period
- act as part of production team and understand different production roles
- understand the role and relevance of creativity and ideas for game development
- identify and apply the basics elements of usability, playability and user experience within the context of game development
- to use models, tools and methods for design and evaluation in game development

Enrolment for University Studies

Enrolment time has expired


Kati Alha, Teacher responsible


15-Jan-2018 – 25-May-2018
Mon 15-Jan-2018 at 12-14, Pinni B4113
Mon 29-Jan-2018 at 12-14, Pinni B4113
Mon 12-Feb-2018 at 12-14, Pinni B3116
Mon 5-Mar-2018 at 12-14, Pinni B3116
Mon 16-Apr-2018 at 12-14, Pinni B3116
Mon 7-May-2018 at 12-14, Pinni B3116
Mon 21-May-2018 at 12-14, Pinni B3116
period III
Wed 17-Jan-2018 at 14-18, Linna K113
Wed 7-Feb-2018 at 14-18, Linna K113
Wed 14-Feb-2018 at 14-18, Linna K113
period IV
Fri 16-Mar-2018 at 14-18, Pinni B4113
Fri 23-Mar-2018 at 14-18, Pinni B4113
Fri 6-Apr-2018 at 14-18, Pinni B4113
Fri 27-Apr-2018 at 14-18, Pinni B4113