ITIA9 Game Project 10 ECTS
Periods
Period I Period II Period II Period IV
Language of instruction
English
Type or level of studies
Intermediate studies
Course unit descriptions in the curriculum
Degree Programme in Information Studies and Interactive Media
Faculty of Communication Sciences

Learning outcomes

After completing the study module, the student is able to:
- understand the game industry ecosystem and outline the special issues in game development
- identify different forms and practices in commercial and non-commercial game development
- understand the importance of iteration for game development
- generate, concretize, transform, develop, test and document game ideas in a short time period
- act as part of production team and understand different production roles
- understand the role and relevance of creativity and ideas for game development
- identify and apply the basics elements of usability, playability and user experience within the context of game development
- to use models, tools and methods for design and evaluation in game development

Enrolment for University Studies


Enrolment ends 1.1.2018 23:59

Teachers

Kati Alha, Teacher responsible
Kati.Alha[├Ąt]uta.fi

Teaching

8-Jan-2018 – 25-May-2018
Lectures
Mon 8-Jan-2018 - 29-Jan-2018 weekly at 12-14, Pinni B4113
Mon 5-Feb-2018 - 21-May-2018 weekly at 12-14, Pinni B3116
Exercises
period III
Wed 10-Jan-2018 - 28-Feb-2018 weekly at 14-18, Linna K113
period IV
Fri 9-Mar-2018 - 25-May-2018 weekly at 14-18, Pinni B4113