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Archived Curricula Guide 2011–2012
Curricula Guide is archieved. Please refer to current Curricula Guides
ITIMA23 Research of Interactive Online Services, Games and Internet 4 ECTS
Organised by
Information Studies and Interactive Media
Preceding studies

General description

This course deals with the research approaches and methods of analysis for interactive media, especially online interactive services and digital games.

Learning outcomes

The student will learn to build an overall view into the current state of Internet and games research. He will learn to identify and analyse the key elements of online services, games and experiential media, especially from the viewpoint of users and user experiences.


The key forms and the current evolution of Internet pages and online services. Critique of media production. Forms and different dimensions of interactivity in online services. Communication and community in Internet and games. The concepts of user culture and game culture. Cultural media analysis and its theories. The analysis and critique of Internet services and games. Writing an analysis report.

Teaching methods

Teaching method Contact Online
Lectures 21 h 0 h
Exercises 7 h 0 h

Teaching language


Modes of study


Numeric 1-5.

Study materials

Three of the following:
- Mizuko Ito & al.: Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009)
- Mäyrä, An Introduction to Game Studies (SAGE, 2008)
- Consalvo & Ess (toim.) The Handbook of Internet Studies (Wiley, 2010)
- list of articles (from the teacher)

Belongs to following study modules

School of Information Sciences
Interactive Media (Information Studies and Interactive Media)
Archived Teaching Schedule. Please refer to current Teaching Shedule.
School of Information Sciences