ITIA8 Player and User Studies 5 ECTS
Organised by
Degree Programme in Information Studies and Interactive Media
Corresponding course units in the curriculum
School of Information Sciences
Curricula 2015 – 2017

General description

This study module introduces to the student the broad field of player and user studies, and the related concepts, theories and methods.

Learning outcomes

After completing the study module, the student is able to:
- perceive the players as users and users as players
- analyze players and users separate from one’s own relationship with games and services
- understand concepts of usability, playability and player or user experience, and can utilize the relevant methods in the design and evaluation of games and services
- evaluate the results of use and user research in various contexts, in relation to different interests in knowledge
- execute and evaluate small scale user and player studies

Contents

Use and usability of games and services; playability and game experience; player demographics and typologies; user culture research methods, from etnography to commercial user metrics; player and user motivation research; transgressive uses of systems; playful use; user experience; social media usage and games; user-centered design; modifications; user-created content; inclusive and participatory design; crowdsourcing.

Teaching methods

Teaching method Contact Online
Lectures
Exercises

Teaching language

English

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Participation in course work 
In English
Option 2
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Exercise(s) 
In English
Written exam 
In English

Evaluation

Numeric 1-5.

Belongs to following study modules

Faculty of Communication Sciences
Faculty of Communication Sciences
2017–2018
Teaching
Faculty of Communication Sciences