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Arkistoitu opetussuunnitelma 2017–2019
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ITIS46 Literature 5–25 op
Organised by
Degree Programme in Information Studies and Interactive Media
Corresponding course units in the curriculum
Informaatiotieteiden yksikkö
Curricula 2015 – 2017
ITIS46 Literature 5–25 ECTS

General description

This study module will provide in-depth understanding of selected research areas in game and internet studies.

Learning outcomes

After completing the module, the student will be able to understand advanced issues is games and internet research, and formulate analytical and critical responses to published research in selected areas of specialization.

Contents

Research questions in games and interactive media literacy:

a) Play
b) Games and information
c) Politics and power in digital cultures

Teaching methods

Teaching method Contact Online
Exam

Teaching language

English

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
Written exam 
In English

Evaluation

Numeric 1-5.

Study materials

a) Play:
- David Myers (2009): Play Redux
- Thomas S. Henricks (2006): Play Reconsidered
- Mary Flanagan (2009): Critical Play

b) Games and information:
- Jørgensen, K. (2013). Gameworld Interfaces.
- Sicart, M. (2009). The Ethics of Computer Games.
- Consalvo, M. (2007). Cheating: Gaining Advantage in Videogames.

c) Politics and power in digital cultures:
- Castells, M. (2012), Networks of Outrage and Hope
- McChesney, R. (2014), Digital Disconnect
- Taylor, A. (2014), The People's Platform: Taking Back Power and Culture in the Digital Age

And yearly changing book and article selections. See course page.

Belongs to following study modules

Johtamiskorkeakoulu
Viestintätieteiden tiedekunta
2018–2019
Teaching
-
Viestintätieteiden tiedekunta