ITIS42 Foundations of Games and Internet Research 5 op
Vastuutaho
Informaatiotutkimuksen ja interaktiivisen median tutkinto-ohjelma
Vastaavat opinnot opetussuunnitelmassa
Informaatiotieteiden yksikkö
Opetussuunnitelma 2015 – 2017

Yleiskuvaus

This study module examines the foundational theories of either games and play or internet, the philosophy of definitions and defining, and the impact of different theoretical conceptualizations on the research, knowledge, and understanding of games or internet.

Osaamistavoitteet

After completing the study module, student is able to:
- explain the history of central terms
- recognize and use theories and concepts originating in multiple research traditions
- self-reflexively explain how they employ key concepts, and why they have chosen such conceptualization
- understand the impact of definitions as tools ? and their limitations
- follow and assess the argumentation in research publications

Sisältö

Game Studies: The histroy of conceptualizing play and game; the biological foundations of play; the play of humans and other animals; functions of play and games; the significance of defining on scientific knowledge; special issues relating to digital play and games; neighbouring terms of play and games.

Internet Studies: The concept of information in different traditions: the relationship of media studies and studies of new media; the ontological and epistemic questions of different academic traditions; the defining of key terms and object of study in internet studies; construction of theory on a multidisciplinary field.

Toteutustavat

Opetustapa Paikalla Verkossa
Luento-opetus
Ryhmätyöskentely
Itsenäinen työskentely

Opetuskieli

englanti

Vaadittavat opintosuoritukset

Suoritusvaihtoehto 1
Kohderyhmät:
  • Tutkinto-ohjelman omat opiskelijat
  • Muut opiskelijat
  • Avoimen yliopisto-opetuksen opiskelijat
  • Tohtoriopiskelijat
  • Vaihto-opiskelijat
Osallistuminen opetukseen 
englanniksi

Lectures, exercises, written exam

Arviointi

Numerolla 1-5.

Kirjallisuus/Oppimateriaali

Literature:

Games:
- Suits (1978): The Grasshopper: Games, Life and Utopia
- Tavinor (2009): The Art of Videogames
- A selection of articles

Internet:
- Fuchs (2008): Internet and Society - Social Theory in the Information Age
- Kitchin & Dodge (2014): Code/Space: Software and Everyday Life
- A selection of articles

Kokonaisuudet johon opintojakso kuuluu

Viestintätieteiden tiedekunta
Viestintätieteiden tiedekunta
2018–2019
Opintojakso opetusohjelmassa
Viestintätieteiden tiedekunta