ITIA9 Game Project 10 ECTS
Periods
Period I Period II Period II Period IV
Language of instruction
English
Type or level of studies
Intermediate studies
Course unit descriptions in the curriculum
Informaatiotutkimuksen ja interaktiivisen median tutkinto-ohjelma
Faculty of Communication Sciences

Learning outcomes

After completing the study module, the student is able to:
- understand the game industry ecosystem and outline the special issues in game development
- identify different forms and practices in commercial and non-commercial game development
- understand the importance of iteration for game development
- generate, concretize, transform, develop, test and document game ideas in a short time period
- act as part of production team and understand different production roles
- understand the role and relevance of creativity and ideas for game development
- identify and apply the basics elements of usability, playability and user experience within the context of game development
- to use models, tools and methods for design and evaluation in game development

Enrolment for University Studies

Enrolment time has expired

Teachers

Kati Alha, Teacher responsible
Kati.Alha[ät]uta.fi

Teaching

7-Jan-2019 – 13-May-2019
Lectures
Mon 7-Jan-2019 - 13-May-2019 weekly at 12-14, Pinni B 3107
Exceptions:
22-Apr-2019 , Easter holiday, no lecture
Exercises
Fri 11-Jan-2019 - 3-May-2019 weekly at 12-16, Pinni B 3107
Exceptions:
19-Apr-2019 , Easter holiday, no lecture