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Arkistoitu opetusohjelma 2015–2016
Selaat vanhentunutta opetusohjelmaa. Voimassa olevan opetusohjelman löydät täältä.
ITIS46 Literature 5–25 ECTS
Period I Period II Period II Period IV
Language of instruction
Type or level of studies
Advanced studies
Master's Degree Programme in Internet and Game Studies
School of Information Sciences

Learning outcomes

After completing the module, the student will be able to understand advanced issues is games and internet research, and formulate analytical and critical responses to published research in selected areas of specialization.

General description

This study module will provide in-depth understanding of selected research areas in game and internet studies.

Research questions in games and interactive media literacy:

a) Play
b) Games and information
c) Politics and power in digital cultures

See course page.


Homepage URL


31-Aug-2015 – 29-May-2016

Study materials

a) Play:
- David Myers (2009): Play Redux
- Thomas S. Henricks (2006): Play Reconsidered
- Mary Flanagan (2009): Critical Play

b) Games and information:
- Jørgensen, K. (2013). Gameworld Interfaces.
- Sicart, M. (2009). The Ethics of Computer Games.
- Consalvo, M. (2007). Cheating: Gaining Advantage in Videogames.

c) Politics and power in digital cultures:
- Castells, M. (2012), Networks of Outrage and Hope
- McChesney, R. (2014), Digital Disconnect
- Taylor, A. (2014), The People's Platform: Taking Back Power and Culture in the Digital Age

And yearly changing book and article selections. See course page.